Hi I’m Pascal from Orangepixel, the guy responsible for this game!
What can you expect from the game: I like to mix up genres in my games, and for this one I wanted to build on the action-platformers games, but introduce a host of features that turn the game into a more stealthy and tactical oriented game with some rogue-lite features on top.
The idea is that you are free to tackle this game in the way you like: Sneak around and take your time to take down the enemies? you can do that! Prefer to rush through the game guns blazing? You’re THAT good? Well go for it!
My tip? Try a little bit of both, and be more tactical about your approach. Often it’s smarter to not engage with a large group of enemies, and rather take them out one by one or with a well placed sticky bomb, or land mine. In other situations going full on Rambo-mode is probably the best chance of survival and get to the chopper!
The game uses procedurally generated environments, making every game a different experience, and failing your mission is just an excuse to try again as your starting team will always be different, and the world will come with new challenges and different building layouts to sneak your way through.
Key features:
Objectives – complete missions to progress in the game
Stealth – Avoid security cameras, hide from enemies and distract them with rocks, tennis-balls or other throwable objects.
Loot – A variation of items is there to help you on your missions, shields, helmets, different shoe types, EMP’s, weapons, and more. Learn how to use each item in the most optimal way to help you survive missions
Procedural generation – Every game will be generated differently, increasing the replay value.
嗨,我是Orangepixel的Pascal,这个游戏的负责人!
你能期望从游戏介绍:我喜欢混合在我的游戏类型,和这一个我想建立action-platformers游戏,但是引入的特性,把游戏变成一个面向更多的隐形和战术的游戏和一些rogue-lite特性上。
这款游戏的理念是你可以自由地用你喜欢的方式来解决这个问题:偷偷摸摸地干掉敌人?你能做到!宁愿冲过枪林弹雨的游戏?你,好吗?我们去吧!
我的小费吗?这两种方法都尝试一下,并且在你的方法上更有策略。通常情况下,更明智的做法是不与一大群敌人交战,而是一个接一个地消灭他们,或者使用放置得很好的粘性炸弹或地雷。在其他情况下,完全采用横冲直撞模式可能是最好的生存机会,并得到直升机!
游戏使用程序生成的环境,让每一款游戏都有不同的体验,而失败只是你再次尝试的借口,因为你的首发团队总是不同的,世界将会出现新的挑战和不同的建筑布局,让你能够潜行下去。
主要特点:
目标-完成任务,在游戏中取得进展
隐形-避开安全摄像头,躲避敌人,用石头、网球或其他可投掷物品分散敌人的注意力。
战利品-各种各样的物品可以帮助你完成任务,盾牌,头盔,不同的鞋型,EMP,武器等等。学习如何以最优的方式使用每一件物品来帮助你完成任务
程序生成-每个游戏将产生不同的,增加重播价值。